#ifndef RUST3D_H
#define RUST3D_H

#include "Camera.h"
#include "MeshObject.h"

#ifdef linux
#include "LinuxGLWindow.h"
class Rust3D : public LinuxGLWindow
{
    public:
        Rust3D(std::string title, int width, int height, int bits,
                    bool fullscreenfla);
        virtual ~Rust3D();

        void resetScene();
        void flipBuffers();
    protected:
    private:
};
#endif

#endif // RUST3D_H
